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![]() Starting from Beatmania IIDX 5th Style, Flashing 7 is introduced as the highest difficulty. The difficulty ranges from 1 to 7 starting from Beatmania IIDX 1st Style to Beatmania IIDX 4th Style. Both are valued two combos one for the beginning note and one for the ending note. Charge Notes is a note that must be pressed and released on the right time, while Backspin Scratch is a scratch note which require the player to spin the discscratch on a direction, then spinning it on the opposite direction on the end. Starting from Beatmania IIDX 17: Sirius, two new note types are added. Correctly hitting notes will produce an accurate musical score, while incorrectly hitting notes will produce inaccuracies and mistakes in the music. As a result of hitting notes, different sounds are then produced throughout a songs duration. Notes are divided on screen by columns which separate them accordingly to match the seven buttons and the turntable on the DJ simulating controller. ![]() ![]() The player must coordinate their hands in order to hit the correct keyboard buttons, spin the turntable, or a combination of both in correspondence to color coded notes that approach the judgement bar displayed on screen. In IIDX games, players recreate the musical score of songs available to them through the use of a DJ simulating controller. ![]()
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